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node_contextify.h
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node_crypto.h
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udp_wrap.h
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util.h
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v8abbr.h
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Code Editor : node_contextify.h
#ifndef SRC_NODE_CONTEXTIFY_H_ #define SRC_NODE_CONTEXTIFY_H_ #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #include "node_internals.h" #include "node_context_data.h" #include "base_object-inl.h" namespace node { namespace contextify { struct ContextOptions { v8::Local<v8::String> name; v8::Local<v8::String> origin; v8::Local<v8::Boolean> allow_code_gen_strings; v8::Local<v8::Boolean> allow_code_gen_wasm; }; class ContextifyContext { public: ContextifyContext(Environment* env, v8::Local<v8::Object> sandbox_obj, const ContextOptions& options); v8::Local<v8::Value> CreateDataWrapper(Environment* env); v8::Local<v8::Context> CreateV8Context(Environment* env, v8::Local<v8::Object> sandbox_obj, const ContextOptions& options); static void Init(Environment* env, v8::Local<v8::Object> target); static ContextifyContext* ContextFromContextifiedSandbox( Environment* env, const v8::Local<v8::Object>& sandbox); inline Environment* env() const { return env_; } inline v8::Local<v8::Context> context() const { return PersistentToLocal(env()->isolate(), context_); } inline v8::Local<v8::Object> global_proxy() const { return context()->Global(); } inline v8::Local<v8::Object> sandbox() const { return v8::Local<v8::Object>::Cast( context()->GetEmbedderData(ContextEmbedderIndex::kSandboxObject)); } template <typename T> static ContextifyContext* Get(const v8::PropertyCallbackInfo<T>& args); private: static void MakeContext(const v8::FunctionCallbackInfo<v8::Value>& args); static void IsContext(const v8::FunctionCallbackInfo<v8::Value>& args); static void CompileFunction( const v8::FunctionCallbackInfo<v8::Value>& args); static void WeakCallback( const v8::WeakCallbackInfo<ContextifyContext>& data); static void WeakCallbackCompileFn( const v8::WeakCallbackInfo<CompileFnEntry>& data); static void PropertyGetterCallback( v8::Local<v8::Name> property, const v8::PropertyCallbackInfo<v8::Value>& args); static void PropertySetterCallback( v8::Local<v8::Name> property, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<v8::Value>& args); static void PropertyDescriptorCallback( v8::Local<v8::Name> property, const v8::PropertyCallbackInfo<v8::Value>& args); static void PropertyDefinerCallback( v8::Local<v8::Name> property, const v8::PropertyDescriptor& desc, const v8::PropertyCallbackInfo<v8::Value>& args); static void PropertyDeleterCallback( v8::Local<v8::Name> property, const v8::PropertyCallbackInfo<v8::Boolean>& args); static void PropertyEnumeratorCallback( const v8::PropertyCallbackInfo<v8::Array>& args); static void IndexedPropertyGetterCallback( uint32_t index, const v8::PropertyCallbackInfo<v8::Value>& args); static void IndexedPropertySetterCallback( uint32_t index, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<v8::Value>& args); static void IndexedPropertyDescriptorCallback( uint32_t index, const v8::PropertyCallbackInfo<v8::Value>& args); static void IndexedPropertyDefinerCallback( uint32_t index, const v8::PropertyDescriptor& desc, const v8::PropertyCallbackInfo<v8::Value>& args); static void IndexedPropertyDeleterCallback( uint32_t index, const v8::PropertyCallbackInfo<v8::Boolean>& args); Environment* const env_; Persistent<v8::Context> context_; }; class ContextifyScript : public BaseObject { public: SET_NO_MEMORY_INFO() SET_MEMORY_INFO_NAME(ContextifyScript) SET_SELF_SIZE(ContextifyScript) ContextifyScript(Environment* env, v8::Local<v8::Object> object); ~ContextifyScript(); static void Init(Environment* env, v8::Local<v8::Object> target); static void New(const v8::FunctionCallbackInfo<v8::Value>& args); static bool InstanceOf(Environment* env, const v8::Local<v8::Value>& args); static void CreateCachedData( const v8::FunctionCallbackInfo<v8::Value>& args); static void RunInThisContext(const v8::FunctionCallbackInfo<v8::Value>& args); static void RunInContext(const v8::FunctionCallbackInfo<v8::Value>& args); static void DecorateErrorStack(Environment* env, const v8::TryCatch& try_catch); static bool EvalMachine(Environment* env, const int64_t timeout, const bool display_errors, const bool break_on_sigint, const v8::FunctionCallbackInfo<v8::Value>& args); inline uint32_t id() { return id_; } private: node::Persistent<v8::UnboundScript> script_; uint32_t id_; }; } // namespace contextify } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_NODE_CONTEXTIFY_H_
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