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aliased_buffer.h
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env.h
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inspector_agent.h
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inspector_io.h
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inspector_socket.h
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js_stream.h
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memory_tracker-inl.h
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memory_tracker.h
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node.h
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node_buffer.h
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node_dtrace.h
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node_file.h
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node_http2.h
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node_http2_state.h
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node_javascript.h
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node_mutex.h
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node_object_wrap.h
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node_options.h
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node_perf_common.h
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node_persistent.h
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node_platform.h
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node_revert.h
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node_win32_perfctr_provider.h
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node_worker.h
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pipe_wrap.h
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req_wrap-inl.h
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req_wrap.h
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sharedarraybuffer_metadata.h
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spawn_sync.h
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stream_base-inl.h
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tcp_wrap.h
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tls_wrap.h
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tty_wrap.h
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udp_wrap.h
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util-inl.h
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util.h
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v8abbr.h
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Code Editor : inspector_agent.h
#ifndef SRC_INSPECTOR_AGENT_H_ #define SRC_INSPECTOR_AGENT_H_ #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #include <memory> #include <stddef.h> #if !HAVE_INSPECTOR #error("This header can only be used when inspector is enabled") #endif #include "node_options.h" #include "node_persistent.h" #include "v8.h" namespace v8_inspector { class StringView; } // namespace v8_inspector namespace node { // Forward declaration to break recursive dependency chain with src/env.h. class Environment; struct ContextInfo; namespace inspector { class InspectorIo; class ParentInspectorHandle; class NodeInspectorClient; class WorkerManager; class InspectorSession { public: virtual ~InspectorSession() {} virtual void Dispatch(const v8_inspector::StringView& message) = 0; }; class InspectorSessionDelegate { public: virtual ~InspectorSessionDelegate() = default; virtual void SendMessageToFrontend(const v8_inspector::StringView& message) = 0; }; class Agent { public: explicit Agent(node::Environment* env); ~Agent(); // Create client_, may create io_ if option enabled bool Start(const std::string& path, std::shared_ptr<DebugOptions> options, bool is_worker); // Stop and destroy io_ void Stop(); bool IsListening() { return io_ != nullptr; } // Returns true if the Node inspector is actually in use. It will be true // if either the user explicitly opted into inspector (e.g. with the // --inspect command line flag) or if inspector JS API had been used. bool IsActive(); // Option is set to wait for session connection bool WillWaitForConnect(); // Blocks till frontend connects and sends "runIfWaitingForDebugger" void WaitForConnect(); // Blocks till all the sessions with "WaitForDisconnectOnShutdown" disconnect void WaitForDisconnect(); void FatalException(v8::Local<v8::Value> error, v8::Local<v8::Message> message); // Async stack traces instrumentation. void AsyncTaskScheduled(const v8_inspector::StringView& taskName, void* task, bool recurring); void AsyncTaskCanceled(void* task); void AsyncTaskStarted(void* task); void AsyncTaskFinished(void* task); void AllAsyncTasksCanceled(); void RegisterAsyncHook(v8::Isolate* isolate, v8::Local<v8::Function> enable_function, v8::Local<v8::Function> disable_function); void EnableAsyncHook(); void DisableAsyncHook(); void AddWorkerInspector(int thread_id, const std::string& url, Agent* agent); // Called to create inspector sessions that can be used from the main thread. // The inspector responds by using the delegate to send messages back. std::unique_ptr<InspectorSession> Connect( std::unique_ptr<InspectorSessionDelegate> delegate, bool prevent_shutdown); void PauseOnNextJavascriptStatement(const std::string& reason); InspectorIo* io() { return io_.get(); } // Can only be called from the main thread. bool StartIoThread(); // Calls StartIoThread() from off the main thread. void RequestIoThreadStart(); std::shared_ptr<DebugOptions> options() { return debug_options_; } void ContextCreated(v8::Local<v8::Context> context, const ContextInfo& info); // Interface for interacting with inspectors in worker threads std::shared_ptr<WorkerManager> GetWorkerManager(); private: void ToggleAsyncHook(v8::Isolate* isolate, const node::Persistent<v8::Function>& fn); node::Environment* parent_env_; // Encapsulates majority of the Inspector functionality std::shared_ptr<NodeInspectorClient> client_; // Interface for transports, e.g. WebSocket server std::unique_ptr<InspectorIo> io_; std::unique_ptr<ParentInspectorHandle> parent_handle_; std::string path_; std::shared_ptr<DebugOptions> debug_options_; bool pending_enable_async_hook_ = false; bool pending_disable_async_hook_ = false; node::Persistent<v8::Function> enable_async_hook_function_; node::Persistent<v8::Function> disable_async_hook_function_; }; } // namespace inspector } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_INSPECTOR_AGENT_H_
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