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Code Editor : inspector_socket_server.h
#ifndef SRC_INSPECTOR_SOCKET_SERVER_H_ #define SRC_INSPECTOR_SOCKET_SERVER_H_ #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #include "inspector_agent.h" #include "inspector_socket.h" #include "uv.h" #include <map> #include <string> #include <vector> #if !HAVE_INSPECTOR #error("This header can only be used when inspector is enabled") #endif namespace node { namespace inspector { class InspectorSocketServer; class SocketSession; class ServerSocket; class SocketServerDelegate { public: virtual void AssignServer(InspectorSocketServer* server) = 0; virtual void StartSession(int session_id, const std::string& target_id) = 0; virtual void EndSession(int session_id) = 0; virtual void MessageReceived(int session_id, const std::string& message) = 0; virtual std::vector<std::string> GetTargetIds() = 0; virtual std::string GetTargetTitle(const std::string& id) = 0; virtual std::string GetTargetUrl(const std::string& id) = 0; virtual ~SocketServerDelegate() {} }; // HTTP Server, writes messages requested as TransportActions, and responds // to HTTP requests and WS upgrades. class InspectorSocketServer { public: InspectorSocketServer(std::unique_ptr<SocketServerDelegate> delegate, uv_loop_t* loop, const std::string& host, int port, FILE* out = stderr); ~InspectorSocketServer(); // Start listening on host/port bool Start(); // Called by the TransportAction sent with InspectorIo::Write(): // kKill and kStop void Stop(); // kSendMessage void Send(int session_id, const std::string& message); // kKill void TerminateConnections(); int Port() const; // Session connection lifecycle void Accept(int server_port, uv_stream_t* server_socket); bool HandleGetRequest(int session_id, const std::string& host, const std::string& path); void SessionStarted(int session_id, const std::string& target_id, const std::string& ws_id); void SessionTerminated(int session_id); void MessageReceived(int session_id, const std::string& message) { delegate_->MessageReceived(session_id, message); } SocketSession* Session(int session_id); bool done() const { return server_sockets_.empty() && connected_sessions_.empty(); } static void CloseServerSocket(ServerSocket*); using ServerSocketPtr = DeleteFnPtr<ServerSocket, CloseServerSocket>; private: void SendListResponse(InspectorSocket* socket, const std::string& host, SocketSession* session); std::string GetFrontendURL(bool is_compat, const std::string &formatted_address); bool TargetExists(const std::string& id); enum class ServerState {kNew, kRunning, kStopped}; uv_loop_t* loop_; std::unique_ptr<SocketServerDelegate> delegate_; const std::string host_; int port_; std::vector<ServerSocketPtr> server_sockets_; std::map<int, std::pair<std::string, std::unique_ptr<SocketSession>>> connected_sessions_; int next_session_id_; FILE* out_; ServerState state_; }; } // namespace inspector } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_INSPECTOR_SOCKET_SERVER_H_
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